r/retrogamedev↗
Retro GameDev: homebrew games for dusty old hardware, arcane coding techniques, reverse-engineering
Developing homebrew games for systems from 70s, 80s, 90s, and early 00s. Whether it be in assembly, C/C++, or BASIC... 8-bit, 16-bit, 32-bit, we've got them all Discuss, share tips and tutorials, show off projects and your workflow. Learn more about coding techniques of olde through reverse-engineering existing classic games and understanding hardware details See also: r/emudev and r/beneater
18k subscribers242 posts / mo in Sep 202690 authors / mosince 2014
r/retrogamedev has 18k members (+71% over the last 12 months). It gets about 242 posts a month from 90 people. Top topics: Commodore 64, 8-Bit Games & Demos and Sega Genesis Classics.
When to post on r/retrogamedev
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Topics and brands on r/retrogamedev
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Share of the subreddit's posts
- Commodore 642.3%
- 8-Bit Games & Demos1.3%
- Sega Genesis Classics1.3%
- Atari 2600 Classics1.3%
- GBA Games Collection1.2%
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Posts and activity for Sep 2026. Members from Reddit's subscriber counts. Read from the same data the app runs on. Our research





